The experience description recommends friends and sets the shift at 1 to 4 players. The whole crew shares one Service Quality Rating, one customer queue, and the same wall rules. One person's wrong window call drops the score for everyone.
Lobby pads
Queue pads in the lobby are described for a solo shift and for three- and four-player parties. Stepping on a pad starts a countdown, then the group is sent into the stall. Up to 20 players can be in the server. That does not put 20 cooks in one kitchen.
There is no separate two-player pad in the published notes. A pair can still play if the lobby lets them share a larger pad, but that seating detail is not documented, so use the pad labels you see.
A four-person split that matches the room
The stall has a service window with a bell and a landline, broth dispensers, a noodle pot, a topping line, a drink shelf, and a back stockroom.
- Window: take cash, read the order aloud, inspect the body and the dialogue, and own the shutter. This player also grabs the phone when the tall woman appears.
- Cook: empty bowl, correct broth, boiled noodles into the bowl.
- Finish: toppings and the drink, then the handoff.
- Utility: restock bins from the back room and repair the rear breaker when the power dies.
On red lights, everybody leaves. A cook who stays to finish a bowl is the person who fails that protocol.
Solo play is the same room with one person walking every station. The rules do not relax. Start with First shift at the stall and keep the wall card in Wall rules visible.
Shared failure and shared recovery
A clown mistake or a stared-at tall woman is described as wiping the people on the shift, not only the player who looked. You Died ("You died, but you can still REVIVE or RETRY.") is the death badge. Dead Ending is the failed-night badge. They are not the same unlock.
Infinite Revives, at 199 Robux, is the pass that removes the revive limit. A one-time respawn can also spend shift cash or Robux. The cash price is not published. Teammates who cannot revive wait or restart.
Troll passes (jumpscare, sledgehammer, banana peel) hit other players. They do not identify anomalies.
